What is foveated rendering?
In this post, we explain foveated rendering in its two forms: dynamic and static. We describe what you can do with the technology and how it's crucial for XR.
Bring your XR product to the next level with foveation technology, powered by Tobii eye tracking. By tailoring graphical rendering to the user's gaze, our solution delivers remarkable efficiency and superior visual clarity, enhancing both performance and comfort.
Enhance your XR platform with foveated rendering. This technology uses eye tracking to allocate high-resolution graphics where the user is looking, optimizing GPU performance, and focusing detail where it's most needed while reducing rendering load from content in the peripheral vision.
Optimize data transmission with foveated transport designed for efficient network utilization in split rendering architectures. By compressing content to reduce bandwidth in areas outside of the user’s direct gaze, this technology optimizes data transfer, crucial for maintaining high-performance streaming with minimal latency.
Enhanced performance
Reduce processing loads and increase frame rates without sacrificing quality.
Improved immersion
Deliver ultra-realistic visuals precisely where the user is looking.
Cost efficiency
Maximize resources by using cost-effective hardware while still delivering a premium visual experience.
User comfort
Ensure a flawless user experience by avoiding nausea and discomfort which can be caused by VR headsets.
NVIDIA’s Variable Rate Supersampling (VRSS) solution is designed to raise image quality using foveation technologies. VRSS 2 uses Tobii eye tracking information delivered by a foveated gaze signal with minimal overhead to the NVIDIA driver.
This architecture ensures that VRSS-2-compatible applications will reap the benefits of dynamic foveated rendering without additional integration.
Let's talk about how we can help you integrate Tobii eye tracking and bring foveation capabilities to your products.
In this post, we explain foveated rendering in its two forms: dynamic and static. We describe what you can do with the technology and how it's crucial for XR.
Learn how has Tobii approached the challenges of realizing the potential of spatial computing and how it ties to the Extended Reality industry.
VR users demand amazing content, low-priced devices, and fantastic experiences. This e-book describes how dynamic foveated rendering helps to meet these demands and deliver the best possible experience with available system resources.