Using visual attention data to inform product design is a valuable tool that many UX Research Teams can benefit greatly from at any stage of the design process, as we have already outlined in an earlier article.
But let’s face it, incorporating eye tracking into the stack of research tools has not always been easy, for two reasons:
- Most eye tracking solutions were optimized for desktop testing, with testing on mobile devices being a quest for the brave. However, mobile already accounts for approximately half of web traffic worldwide, so UX research with eye tracking must be mobile-first.
- Visual attention research has been difficult to incorporate into testing routines, due to unfamiliarity with the data and corresponding analysis.
Tobii has tackled both and we will outline in three use cases, how two of our new advancements work together to make UX research with eye tracking easier and what insights can be obtained.
1. Testing on mobile phones with a Tobii eye tracker
UX Researchers can benefit from HD video capture of the phone’s screen as a user browses a website or application. Eye tracking is suitable for research or usability tests where you want to understand how people interact with various elements of the user interface on a mobile device.
2. Saving analysis time with assisted mapping in Tobii Pro Lab
Tobii Pro Lab has extended the mapping functionality; assisted mapping is now available for mobile testing and is ideal for directional research and quick turnaround studies. It is suitable for UX Research Teams who are trying to evaluate how users interact with an interface, what is seen or not seen by the user, how users navigate through a site or application and what content is consumed. With assisted mapping, researchers can automatically get data and create visualizations that show typical order viewing of stimuli (gaze plots) and an aggregate of visual attention to a stimulus over time (heat maps). Assigning Areas of Interest (AOI) enables numerical and statistical analysis based on regions or objects of interest in the stimuli. Metrics such as time to first fixation and total fixation duration allow researchers to understand how quickly users notice and engage with pertinent areas of interest as they delve deeper into site content. These insights can then be used at any stage of the design process to inform strategy to improve user experience.
Three examples of mobile UX studies with eye tracking
Navigation
As a user launches the browser on the mobile device, they are exposed to a variety of content and messaging prior to navigating deeper into the site. The Mobile Testing Accessory ensures a controlled setting where site navigation can be evaluated without interference. The assisted mapping tool allows researchers to accurately determine and measure user path and opportunity to interact with other features or content on the site. Gaze plot visualizations can provide a visual example of user path, while heatmaps can provide examples of visually engaging content on the site and opportunities to redirect visual attention.