XR developer focus — Tobii Ocumen, VR games, and Interaction design
In this blog post, we will discuss Tobii Ocumen success stories, VR games featuring eye tracking as well as design for gaze-based interactions.
Today, selecting an object in Virtual Reality is done by using your head or hands. This can feel clumsy and take some getting used to.
Using your eyes adds another level of immersion to VR — while also making the gaming experience more fast paced and effective.
Adding eye tracking to VR solves some fundamental drawbacks we see in headsets today. Instead of pointing and aiming with your hand or head you can simply look at an object and press a button to select it!
In the demo shown above the player needs to look at the incoming orbs and grab them. The player can then target the flying ships with their eyes and release to fire.
In a fast-paced scenario, targeting with your eyes is faster compared to aiming a controller at the target.
A necessary element in every game is the ability to choose an option from a menu or to interact with various objects in the game environment. Eye Tracking can simplify, making the user interaction easy and effective. This can be especially convenient when players’ hands are busy.
Simply look at the object you want to choose, press a button and you are done. Easily target and select the object you want to grab using your eyes and manipulate it with your hands.
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Make sure to connect with us on social media and Discord to join our community of eye tracking users.
In this blog post, we will discuss Tobii Ocumen success stories, VR games featuring eye tracking as well as design for gaze-based interactions.
In this XR developer focus post, Johan Bouvin summarizes the impact of our eye tracking in upcoming VR headsets.
Real human using Eye Tracking in VR — he is better than an avatar! When you add eye tracking to VR, games start to become really immersive.
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